HelloVoice

Technology Activations

Applications Hello Voice builds and operates — interactive walls, holograms, projection mapping and CGI. Each one is the technology itself, not the campaign it was built for.

+50

Applications

BANK 01 / INT

Real-time interactive

Installations that respond to a person in the room — touch, gesture, movement or voice. The audience is the input.

HV-INT-04

Multi-Screen Installation

A wall of eyes that follows you.

Dozens of screens, each showing a watchful eye that tracks people as they pass. Built to make digital harassment physically uncomfortable — an installation with an argument to make.

  • Multi-screen
  • Tracking
  • Advocacy

HV-INT-05

Interactive Music Wall

Tap it and it plays.

A wall of instruments anyone can play by touch — no skill required, no instructions, no queue discipline. Simple enough for a child and photogenic enough for the parent filming it.

  • Touch surface
  • Audio
  • All ages
1 / 2

HV-INT-08

Smart Cube

Turn the cube, change the story.

A physical cube that drives the screen — rotate a face and the content switches. The interface is an object rather than a menu, so people pick it up without being invited to.

  • Physical product
  • Tangible control
  • No instructions

HV-INT-09

Touch Interactive Screen

Point, press, explore.

Large-format touch screens for stands and showrooms, running product content the visitor controls themselves.

  • Touch screen
  • Large format
  • Provisional
1 / 2

HV-INT-10

Motion Gesture Interactive Screen

Control it without touching it.

Gesture-tracked screens that respond to hand and body movement from a distance — no surface to touch, nothing to clean between visitors.

  • Gesture control
  • Touchless
  • Provisional

HV-INT-11

Interactive Product Detailing

The product explains itself.

A guided interactive detailer that walks a visitor through a product's features at their own pace — built for environments where the claims have to be exact.

  • Guided
  • Product-led
  • Provisional

BANK 02 / IMM

Immersive & holographic

Hardware that puts something in the room that is not really there — holograms, headsets and light in mid-air.

1 / 4

HV-IMM-01

Interactive Hologram

A life-size hologram that answers back.

A 75-inch holographic unit with a bilingual AI avatar. A sensor wakes it as someone approaches; they speak, tap or press to ask, and it answers on-brand in Arabic or English — all day, unstaffed.

  • 75-inch display
  • Arabic & English
  • AI avatar
  • Plug and play

HV-IMM-02

VR Experience

Somewhere you cannot build on a stand.

Headset experiences for the places a stand cannot contain — a plant, a finished development, the inside of a machine. Supervised, reset between guests, repeatable all day.

  • Headset
  • Supervised
  • High dwell

HV-IMM-03

Laser Cube

Light, cut into shape.

A laser volume that draws geometry in mid-air inside a defined cube of space. Pure spectacle, readable from the other side of a hall.

  • Laser
  • Spectacle
  • Dark environment

BANK 03 / MMC

Multimedia creation

Content built for a specific surface — an LED screen, a building, a stage, or a headset. The technique is in the making, not the hardware.

HV-MMC-01

3D Naked Eye

Depth without glasses.

Content built for LED screens that reads as genuine depth to the naked eye. No glasses and no app — the illusion works for anyone standing in roughly the right place.

  • LED screen
  • No glasses
  • Depth
1 / 3

HV-MMC-02

3D Anamorphic Content

The screen that breaks its own frame.

Anamorphic content matched to the exact shape of an LED screen, so the subject appears to lean out of it into the room. Engineered around the one viewing angle every phone films from.

  • Anamorphic
  • Built for filming
  • Corner LED

HV-MMC-03

3D Projection Mapping

Any surface becomes a screen.

Projectors and purpose-built content that turn buildings, stages and objects into animated displays. The geometry is surveyed first, so the content fits what is actually there.

  • Venue scale
  • Buildings & objects
  • Cue driven

HV-MMC-05

Stage Show Media

Content cut to the run of show.

Stage visuals built to the timing of the event itself. The reveal lands on the beat because the content was made against the cue sheet rather than adapted to it afterwards.

  • Stage
  • Cue synced
  • Event scale

HV-MMC-06

CGI Production

The product, before it exists.

Full CGI for products and vehicles that cannot be filmed — because they are not built yet, or cannot be moved. Photoreal, and still usable long after the event is over.

  • CGI
  • Photoreal
  • Reusable

HV-MMC-07

360° Video

Look anywhere in the room.

360-degree film for onboarding and site familiarisation, where the viewer chooses where to look. Works in a headset or by dragging a finger across a phone.

  • 360 degree
  • Onboarding
  • Headset or phone

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